using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public AudioSource MyAudioSource; //put your object in inspector that have the audio
void Update(){
if (Input.GetKeyDown(KeyCode.Escape)) //When press ESC to pause the game
{
if (Time.timeScale == 0)
{
MyAudioSource.Stop();
}
else
{
MyAudioSource.Play();
}
}
}
using UnityEngine;[RequireComponent(typeof(AudioSource))]
public audioSource audioSource = GetComponent<AudioSource>();
void Start();{
audioSource.Pause();
}