using TMPro;
//Declare variable of type text mesh pro text
TextMeshProUGUI TMPtext;
//Class variables
TMPText.text = "beans";
using UnityEngine;
using TMPro;
public class quizManager : MonoBehaviour
{
public TextMeshProUGUI text;
// Start is called before the first frame update
void Start()
{
text.text = "example";
}
}
using UnityEngine;
using TMPro;
public class UiManager : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI TMPtext;
}
using UnityEngine;
using TMPro;
public class Score : MonoBehaviour
{
public TextMeshProUGUI text;
public static int Score;
// Use this for initialization
void Start()
{
text = GetComponent<TextMeshProUGUI>();
}
// Update is called once per frame
void Update()
{
text.text = NewScore.ToString();
}
}
GetComponent<TMPro.TextMeshProUGUI>().text