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CSHARP

unity async await

using UnityEngine;
using System.Threading.Tasks;

public class Play_audio : MonoBehaviour
{

    async void Start()
        {
  
         await Task.Delay(1000)
         Your_fncton();   
            
        }
}
Comment

await unity

async void Start()
    {
                

        foreach(String n in Clip)
        {                      
            await Task.Delay(1000); //Task.Delay input is in milliseconds
            Debug.Log(n);   
            
        }
    }
Comment

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