using UnityEngine;
using System.Threading.Tasks;
public class Play_audio : MonoBehaviour
{
async void Start()
{
await Task.Delay(1000)
Your_fncton();
}
}
async void Start()
{
foreach(String n in Clip)
{
await Task.Delay(1000); //Task.Delay input is in milliseconds
Debug.Log(n);
}
}