using UnityEngine;
using UnityEngine.Events;
public class event_test : MonoBehaviour
{
UnityEvent my_event=new UnityEvent();
void Start()
{
my_event.AddListener(On_change);
}
void Update()
{
if(Input.GetKeyDown(KeyCode.Escape))
{
my_event.Invoke();
}
}
void On_change()
{
Debug.Log("value changed to ");
}
}