void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
// Spacebar was pressed
}
if (Input.GetMouseButtonDown(0))
{
// Left mouse was pressed
}
}
private void OnEnable()
{
playerInput = GetComponent<PlayerInput>();
playerInput.actions["Action"].performed += HandleAction
}
private void Update() {
value = playerInput.actions["Value"].ReadValue<Vector2>();
}
private void HandleAction(InputAction.CallbackContext context)
{
HandleJump();
}