GameObject Obj;
List<GameObject> Objects = new List<GameObject>();
Objects.Add(Obj);
List<Datatype> listName = new List<Datatype>();
ex: List<float> myList = new List<float>();
GameObject Obj;
List<GameObject> Objects = new List<GameObject>();
Objects.Add(Obj);
Objects.remove(Obj);,
Objects.Insert(0,Obj);
Objects.RemoveAt(0);
using System.Collections.Generic;
public class main {
GameObject obj;
List<GameObject> objects = new List<GameObject>();
objects.Add(obj);
}