using UnityEngine;
public class walk : MonoBehaviour
{
public Rigidbody rb;
public float ff = 1000f;
void Start()
{
Debug.Log("hello world");
}
void Update()
{
if (Input.GetKey("w"))
{
rb.AddForce(0, 0, ff * Time.deltaTime);
}
if (Input.GetKey("s"))
{
rb.AddForce(0, 0, -ff * Time.deltaTime);
}
if (Input.GetKey("d"))
{
rb.AddForce(1000 * Time.deltaTime , 0, 0);
}
if (Input.GetKey("a"))
{
rb.AddForce(-1000 * Time.deltaTime, 0, 0);
}
}
}