class class_name {
//rest of the code here:
}
class Car {
// field
String engine = "E1001";
// function
void disp() {
print(engine);
}
}
// Class Declaration
class AClass {}
void main() {
// Object creation
var a = AClass();
// Access Object property
print(a.hashCode);
print(a.runtimeType);
// Access String Object method
print("vel".toUpperCase());
// Access int property
print(2.isNegative);
print(2.runtimeType);
}
Mixins are a way of reusing a class’s code in multiple class hierarchies.
To use a mixin, use the with keyword followed by one or more mixin names. The following example shows two classes that use mixins:
class MyClass with MyMixin {
// ···
}
To implement a mixin, create a class that extends Object and declares no constructors.
Unless you want your mixin to be usable as a regular class, use the mixin keyword instead of class.
For example:
mixin MyMixin {
// ···
}
class class_name {
//rest of the code here:
}
class Car {
// field
String engine = "E1001";
// function
void disp() {
print(engine);
}
}
// Class Declaration
class AClass {}
void main() {
// Object creation
var a = AClass();
// Access Object property
print(a.hashCode);
print(a.runtimeType);
// Access String Object method
print("vel".toUpperCase());
// Access int property
print(2.isNegative);
print(2.runtimeType);
}
Mixins are a way of reusing a class’s code in multiple class hierarchies.
To use a mixin, use the with keyword followed by one or more mixin names. The following example shows two classes that use mixins:
class MyClass with MyMixin {
// ···
}
To implement a mixin, create a class that extends Object and declares no constructors.
Unless you want your mixin to be usable as a regular class, use the mixin keyword instead of class.
For example:
mixin MyMixin {
// ···
}