Search
 
SCRIPT & CODE EXAMPLE
 

GDSCRIPT

godot find_node()

find_node (String mask, bool recursive=true, bool owned=true )


Finds a descendant of this node whose name matches mask as in String.match (i.e. case-sensitive, but "*" matches zero or more characters and "?" matches any single character except ".").
Note: It does not match against the full path, just against individual node names.
If owned is true, this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don’t have an owner.
Comment

PREVIOUS NEXT
Code Example
Gdscript :: godot make string all lowercase 
Gdscript :: gdscript vector2 
Gdscript :: godot update value in progressbar 
Clojure :: clojure 
Clojure :: call function in clojure 
Abap :: abap char variable 
Cobol :: alertDialog with textfield validator flutter 
Assembly :: docker cannot stop container 
Assembly :: vba hello world 
Assembly :: multiply two numbers assembly lmc 
Assembly :: html drag and drop anywhere 
Assembly :: gridbaglayout span 
Javascript :: jquery vslidation remove spaces from input 
Javascript :: window load jquery 
Javascript :: clean gradle react android 
Javascript :: toggle text jquery 
Javascript :: JavaScript that executes after page load 
Javascript :: javascript void(0) href 
Javascript :: jquery reload page 
Javascript :: java script converting text to slug 
Javascript :: change src of iframe jquery 
Javascript :: change input to required jquery 
Javascript :: return current date in javascript 
Javascript :: javascript random color generator 
Javascript :: sleep for 1 second 
Javascript :: fetch json post 
Javascript :: exclude node_modules from tree command 
Javascript :: mongoose nestjs installation 
Javascript :: generating component in angular without spec file 
Javascript :: number with commas js 
ADD CONTENT
Topic
Content
Source link
Name
9+3 =