GRAVITY = 10;
TERMINAL_VELOCITY = 300;
vertical_speed = 0;
public void fall(){
this.vertical_speed = this.vertical_speed + GRAVITY;
if(this.vertical_speed > TERMINAL_VELOCITY){
this.vertical_speed = TERMINAL_VELOCITY;
}
this.y = this.y - this.vertical_speed;
}
const GRAVITY = 10;
const TERMINAL_VELOCITY = 300;
object Player
{
int vertical_speed = 0;
int vertical_position;
function fall ()
{
this.vertical_speed = this.vertical_speed + GRAVITY;
if (this.vertical_speed > TERMINAL_VELOCITY)
{
this.vertical_speed = TERMINAL_VELOCITY;
}
this.vertical_position = this.vertical_position - this.vertical_speed;
}
}
const GRAVITY = 10;
const TERMINAL_VELOCITY = 300;
object Player
{
int vertical_speed = 0;
int vertical_position;
function fall ()
{
this.vertical_speed = this.vertical_speed + GRAVITY;
if (this.vertical_speed > TERMINAL_VELOCITY)
{
this.vertical_speed = TERMINAL_VELOCITY;
}
this.vertical_position = this.vertical_position - this.vertical_speed;
}
}