local rotatedCFrame = CFrame.Angles(0, math.rad(70), math.rad(20))
redBlock.CFrame = redBlock.CFrame:ToWorldSpace(rotatedCFrame)
while true do
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame()*CFrame.fromEulerAnglesXYZ(0,.05,0))
wait()
end
--This will get rotated 90 degrees on X axis
Model:SetPrimaryPartCFrame(SpawnCFrame * CFrame.Angles(math.rad(90),0,0))