-- BreakJoints is a command that makes the object lose control and start to break
script.Parent:BreakJoints()
-- This BreakJoints command is a function which is why we add a colon
script.Parent --> : <-- BreakJoints()
-- After the colon we add the functions purpose which is BreakJoints
script.Parent: --> BreakJoint <-- ()
-- Also make sure to add parentheses at the end the prove it is a function
script.Parent:BreakJoints --> () <--
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(newPlayer)
newPlayer.CharacterAdded:Connect(function(characterModel)
wait(3)
characterModel:BreakJoints()
end)
end)