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how to make a pygame window

import pygame 
pygame.init()

"""this is how to make a pygame window, the 500,500 is the size of the window
btw(it is your choice what the size is ) """

var = pygame.display.set_mode((500,500))

"""this is how to change the title of the window"""
pygame.display.set_caption('example')
Comment

pygame window

import pygame
pygame.init()

SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('game')
clock = pygame.time.Clock()

#colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
            
            screen.fill(BLACK)
            
            
    pygame.display.update()
    clock.tick(60)
    
    
pygame.quit()
quit()
Comment

Make a basic pygame window

import pygame # Have to install pygame with 'pip install pygame'
pygame.init() # Initialize pygame

window = pygame.display.set_mode((800, 600)) # Window size
pygame.display.set_caption('Window name')

run = True
while run:
  for event in pygame.event.get():
    if event.type == pygame.QUIT: # If x button on window is pushed
      run = False # Exit while loop
  
  window.fill((255, 0, 0)) # Fill window with red
  pygame.display.update() # Update the window to show the colour red
  
pygame.quit() # Quit pygame
Comment

pygame window

# import the pygame module, so you can use it
import pygame
 
# define a main function
def main():
     
    # initialize the pygame module
    pygame.init()
    # load and set the logo
    logo = pygame.image.load("logo32x32.png")
    pygame.display.set_icon(logo)
    pygame.display.set_caption("minimal program")
     
    # create a surface on screen that has the size of 240 x 180
    screen = pygame.display.set_mode((240,180))
     
    # define a variable to control the main loop
    running = True
     
    # main loop
    while running:
        # event handling, gets all event from the event queue
        for event in pygame.event.get():
            # only do something if the event is of type QUIT
            if event.type == pygame.QUIT:
                # change the value to False, to exit the main loop
                running = False
     
     
# run the main function only if this module is executed as the main script
# (if you import this as a module then nothing is executed)
if __name__=="__main__":
    # call the main function
    main()
Comment

pygame make a window

import pygame

pygame.init()

screen = pygame.display.set_mode(800, 600)
caption = pygame.displayer.set_mode("My gaem")

running = True
while running:
    screen.fill(0, 0, 0)
    
    for i in pygame.event.get():
        if(i == pygame.quit):
            running = False
            pygame.quit()
            quit()
    pygame.update()
Comment

pygame window

import pygame
    background_colour = (255,255,255)
    (width, height) = (300, 200)
    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption('Tutorial 1')
    screen.fill(background_colour)
    pygame.display.flip()
    running = True
    while running:
      for event in pygame.event.get():
        if event.type == pygame.QUIT:
          running = False
Comment

how to create a window in pygame

import pygame
import sys

pygame.init()

width,height = (600,400)
window = pygame.display.set_mode((width,height)) # this makes the window
pygame.display.set_caption('AnyTitle') #this makes a new title for the window

while True:
  for event in pygame.event.get(): #looping through the events in pygame
      if event.type == pygame.QUIT: #checking if the user has clicked the close button
          pygame.quit() # this quits pygame and closes window
          sys.exit() # for smooth closing
 
Comment

how to make window pygame

import pygame

pygame.init()

win = pygame.display.set_mode((800,600))
pygame.display.set_caption('A bit Racey')
win.fill(255,255,255)
Comment

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