import turtle as t
playerAscore=0
playerBscore=0
#create a window and declare a variable called window and call the screen()
window=t.Screen()
window.title("The Pong Game")
window.bgcolor("green")
window.setup(width=800,height=600)
window.tracer(0)
#Creating the left paddle
leftpaddle=t.Turtle()
leftpaddle.speed(0)
leftpaddle.shape("square")
leftpaddle.color("white")
leftpaddle.shapesize(stretch_wid=5,stretch_len=1)
leftpaddle.penup()
leftpaddle.goto(-350,0)
#Creating the right paddle
rightpaddle=t.Turtle()
rightpaddle.speed(0)
rightpaddle.shape("square")
rightpaddle.color("white")
rightpaddle.shapesize(stretch_wid=5,stretch_len=1)
rightpaddle.penup()
rightpaddle.goto(-350,0)
#Code for creating the ball
ball=t.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("red")
ball.penup()
ball.goto(5,5)
ballxdirection=0.2
ballydirection=0.2
#Code for creating pen for scorecard update
pen=t.Turtle()
pen.speed(0)
pen.color("Blue")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("score",align="center",font=('Arial',24,'normal'))
#code for moving the leftpaddle
def leftpaddleup():
y=leftpaddle.ycor()
y=y+90
leftpaddle.sety(y)
def leftpaddledown():
y=leftpaddle.ycor()
y=y+90
leftpaddle.sety(y)
#code for moving the rightpaddle
def rightpaddleup():
y=rightpaddle.ycor()
y=y+90
rightpaddle.sety(y)
def rightpaddledown():
y=rightpaddle.ycor()
y=y+90
rightpaddle.sety(y)
#Assign keys to play
window.listen()
window.onkeypress(leftpaddleup,'w')
window.onkeypress(leftpaddledown,'s')
window.onkeypress(rightpaddleup,'Up')
window.onkeypress(rightpaddledown,'Down')
while True:
window.update()
#moving the ball
ball.setx(ball.xcor()+ballxdirection)
ball.sety(ball.ycor()+ballxdirection)
#border set up
if ball.ycor()>290:
ball.sety(290)
ballydirection=ballydirection*-1
if ball.ycor()<-290:
ball.sety(-290)
ballydirection=ballydirection*-1
if ball.xcor() > 390:
ball.goto(0,0)
ball_dx = ball_dx * -1
player_a_score = player_a_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
os.system("afplay wallhit.wav&")
if(ball.xcor()) < -390: # Left width paddle Border
ball.goto(0,0)
ball_dx = ball_dx * -1
player_b_score = player_b_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
os.system("afplay wallhit.wav&")
# Handling the collisions with paddles.
if(ball.xcor() > 340) and (ball.xcor() < 350) and (ball.ycor() < paddle_right.ycor() + 40 and ball.ycor() > paddle_right.ycor() - 40):
ball.setx(340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
if(ball.xcor() < -340) and (ball.xcor() > -350) and (ball.ycor() < paddle_left.ycor() + 40 and ball.ycor() > paddle_left.ycor() - 40):
ball.setx(-340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
import random
import time
computerwins = 0
playerwins = 0
ties = 0
end = 0
while True:
choices = ["rock",
"paper",
"scissors"]
userChoice = raw_input("Rock, Paper, Scissors, or End")
computerChoice = (random.choice(choices))
print(computerChoice)
if userChoice == computerChoice:
time.sleep(0.5)
print("Tie!
")
ties += 1
end += 1
elif userChoice == "rock":
if computerChoice == "paper":
time.sleep(0.5)
print("Computer Win!
")
computerwins +=1
end += 1
else:
time.sleep(0.5)
print("Player win!
")
playerwins += 1
end += 1
elif userChoice == "paper":
if computerChoice == "rock":
time.sleep(0.5)
print("Player win!
")
playerwins += 1
end += 1
else:
time.sleep(0.5)
print("Computer win!
")
computerwins += 1
end += 1
elif userChoice == "scissors":
if computerChoice == "rock":
time.sleep(0.5)
print("Computer win!
")
computerwins += 1
end += 1
else:
time.sleep(0.5)
print("Player win!
")
playerwins += 1
end += 1
elif userChoice == "end":
choices.append("end")
print("
Great game!
")
print("Total score for computer: ", computerwins, "wins!")
print("Total score for player: ", playerwins, "wins!")
print("Total ties: ", ties, "ties!")
time.sleep(2)
break