Vector3 dir = target.position - transform.position;
float angle = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
//this code will point the object to the mouse
Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition)
- transform.position;
diff.Normalize();
float rot_z = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rot_z - 90);
Code Example |
---|
Csharp :: c# convert datatable to csv |
Csharp :: dotnet.com |
Csharp :: return array in c# |
Csharp :: Prime number Upto n |
Csharp :: c# project |
Csharp :: c# enum to string |
Csharp :: string methods in c# |
Csharp :: javas |
Csharp :: c# stream |
Csharp :: copy file |
Csharp :: how to delete file in c# |
Csharp :: get index of item unity |
Csharp :: google tradutor |
Csharp :: how to make a enemy in unity |
Csharp :: unity ik nothing is happening |
Csharp :: winforms open multiple forms show one icon in taskabr |
Csharp :: syoutube |
Html :: html dollar symbol |
Html :: html5 template |
Html :: accept only image files upload html |
Html :: call link html |
Html :: upload only image input tag |
Html :: page dans un nouvelle onglet html |
Html :: html5 embed pdf base64 |
Html :: conveert text to uppercase in input field |
Html :: regex to remove html tags python |
Html :: google web fonts open sans |
Html :: link javascript to html |
Html :: image src on error |
Html :: twig lower string |