using UnityEngine.SceneManagement;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
using UnityEngine.SceneManagement;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
using UnityEngine.SceneManagement;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(SceneManager.GetActiveScene());
public static event MazeReadyAction OnMazeReady;