using UnityEngine.SceneManagement;
//Put this in whenever you want to load a scene
SceneManager.LoadScene("Scene name");
using UnityEngine.SceneManagement;
int buildIndex = 0;
//Load the scene with a build index
SceneManager.LoadScene(buildIndex);
using UnityEngine.SceneManagement
public class LoadScene : MonoBehavior
{
public string sceneToLoad = "Level2";
public void Start()
{
SceneManager.LoadScene(sceneToLoad);
}
}
SceneManager.LoadScene("SceneName", LoadSceneMode.Additive); //Loading the new scene
SceneManager.UnloadSceneAsync(val); // Unloading current scene
using UnityEngine.SceneManagement;
void Start()
{
SceneManager.LoadScene(/*the Scene number*/);
}