var matrix = [
[ 1, 1, 1, 1, 1, 1 ],
[ 2, 0, 0, 0, 0, 4 ],
[ 2, 0, 1, 2, 0, 4 ],
[ 2, 0, 3, 4, 0, 4 ],
[ 2, 0, 0, 0, 0, 4 ],
[ 3, 3, 3, 3, 3, 3 ]
];
// rotated matrix
matrix = Phaser.Utils.Array.Matrix.RotateRight(matrix);
function create ()
{
this.add.text(10, 10, 'Click to rotate the array matrix 180', { font: '16px Courier', fill: '#ffffff' });
var text = this.add.text(200, 200, '', { font: '32px Courier', fill: '#00ff00' });
var matrix = [
[ 1, 1, 1, 1, 1, 1 ],
[ 2, 0, 0, 0, 0, 4 ],
[ 2, 0, 1, 2, 0, 4 ],
[ 2, 0, 3, 4, 0, 4 ],
[ 2, 0, 0, 0, 0, 4 ],
[ 3, 3, 3, 3, 3, 3 ]
];
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
this.input.on('pointerup', function () {
matrix = Phaser.Utils.Array.Matrix.Rotate180(matrix);
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
});
}